Directive Alpha Browser Game for Sale

May 2, 2017

This is probably going to be the hardest post I've ever written. It has been a long time coming, but I have finally arrived at the sad conclusion:

I don't have time to work on Directive Alpha anymore.

It pains me to say this, but it's true. I hardly find time to check into the game anymore. Let me give you some background information about the reasons, why I'm saying this.

Last summer I started working for a new company. The new job sounded great. I could move away from debugging code on badly documented closed-source systems and start taking more responsibility as a project manager.

As you can probably imagine, my job description differed quite a bit from what I expected. I was essentially doing electrical planning, where I expected ICT project management. Not that that's anything bad, it just wasn't for me. I started to get bored at work, rekindled my love for coding and kicked off Directive Alpha in my spare time.

Directive Alpha started as a pet project. I wanted to try out a few new technologies which I'd never used before as part of making Directive Alpha. Obviously, the new technologies worked fairly well.

While I had a fantastic time working on Directive Alpha, seeing the game flourish and attract so many people, there was still the elephant in the room. I spent the better part of my weekdays in an unfulfilling job. This was unsustainable. I was close to quitting and starting to look for a new job. But since I like having food on my table and a roof over my head, I decided not to quit just yet.

At the beginning of this year, I talked to my boss about my concerns and my expectations. We decided to move my work more in the direction that would suit me more (luckily my company does that too). This meant that I could work on stuff that I enjoyed during the daytime. Unfortunately, that also meant that I had to cut back working on Directive Alpha.

I can't tell you how much I enjoyed working on Directive Alpha. It has taught me much more than I had ever expected.

And I am sure that Directive Alpha is a great game. It has massive potential, but it needs somebody who has more time than me to move forward.

That is why I'm offering to sell Directive Alpha. The source code is written in Python, and it uses Redis as the database. It is very easy to read and fairly self-explanatory thanks to the Flask framework. The funkier parts I wrote are well commented.

You can purchase the following “packages”:

If you're interested, you can contact me at Please include which packages you're interested in and make me an offer in USD or EUR. If you want exclusive rights, please also include that. Of course, if you have already donated to the game, please include your account name, I will take that into consideration as well.

I will only consider serious offers. Since I don't have time to work on Directive Alpha anymore, I will also not be able to help you debug things.

Note: I will keep Directive Alpha running for as long as I can. Updates are probably going to be very sparse though.

If you haven't started playing yet, go to and sign up now!