The Story of Directive Alpha

November 11, 2016

Wow! It has only been two weeks since I launched Directive Alpha. I have been working hard to release new features almost daily and I am very pleased with the outcome so far.

Many of the projects that I started have been buried in the depths of my hard drive over the years. I can count on one hand those projects that eventually saw the light of day. My last released browser game “Tales of Niemerval” - though still running - has largely been abandoned. To keep it interesting for the players, I was forced to constantly add new content. I didn’t have time to code new features and when I found time, I felt bad for not making new content. Worse even, more features required even more content for them to actually be useful. A vicious cycle. Although I feel bad for dropping ToN, I am proud that it made its way to the interwebs.

With Directive Alpha I wanted this to change. No more dependency on me hand-crafting content on top of writing code. I wanted to give the players a game where they can progress even if I’m on holidays. It also gives me more time to add cool features :)

Thank you all for playing!